Different types of media products.
- Interactive (website, game, app)
- Print (magazine, newspaper, advertising)
- Audio-Visual (Film, TV, Show, Trailer, Advert, Radio ad)
COSTS
- Talent
- Skill
- In House Staff
- Consumables (film, lighting bells, batteries)
- Power
- Premises Locations
- Insurance
CONSTRAINTS
- Time
- Budget
- Weather
- Availability of talent/location/resources
- Staff
ASA- Advertising Standards authority- Advertising on all media
BBFC- British board of film classification- All films
PEGI- Pan European Game Industry- Computer Games
OFCOM- Office Of Communication- TV and radio
PRS- Performing Rights Society for Music- Music
IPSO- Independent Press Standards Organisation- Newspaper + magazines
W3C- World Wide Web Consortium- The internet
IF MAKING A:
VIDEO PRODUCT- cameras, filming locations, editing software (Premier Pro), Actors
INTERACTIVE- Software, computers, cloud storage
PRINT- Camera, Studio, Editing Software (photoshop), Models
Job Roles/Personnel. need to consider: how many ppl in the team, job roles (Producers, Editor, Director), skills, experience.
Pre-production documents:
- Storyboard: Visual rep of what each shot of product will look like
- Visualisation Diagram: used in magazines
- Moodboard
-Call Sheet: who is involved in production. name, email, number, how to contact
- Sitemap
- Wireframe/flat plan: what the website will look like
- production schedule
- Mindmap
- SWOT Analysis
- Set Design
- Risk Assessment: table of risks and how to prevent/severity
- Script: Dialogue/what is said
- Treatment: outline what the product is
- Asset Log
- Shooting Script: for camera movements
- Concept Art
- Character design
- Prototype
- Page Mock Up
- Permission & Consent form: everyone in production is given one.