Thursday, 8 December 2022

U2 REVISION

Different types of media products. 

- Interactive (website, game, app)

- Print (magazine, newspaper, advertising)

- Audio-Visual (Film, TV, Show, Trailer, Advert, Radio ad) 


COSTS

- Talent

- Skill

- In House Staff 

- Consumables (film, lighting bells, batteries)

 - Power

- Premises Locations

- Insurance

CONSTRAINTS

- Time

- Budget

- Weather

- Availability of talent/location/resources

- Staff


ASA- Advertising Standards authority- Advertising on all media

BBFC- British board of film classification- All films

PEGI- Pan European Game Industry- Computer Games 

OFCOM- Office Of Communication- TV and radio

PRS- Performing Rights Society for Music- Music

IPSO- Independent Press Standards Organisation- Newspaper + magazines

W3C- World Wide Web Consortium- The internet


IF MAKING A:

VIDEO PRODUCT- cameras, filming locations, editing software (Premier Pro), Actors

INTERACTIVE- Software, computers, cloud storage

PRINT- Camera, Studio, Editing Software (photoshop), Models


Job Roles/Personnel. need to consider: how many ppl in the team, job roles (Producers, Editor, Director), skills, experience. 


Pre-production documents:

- Storyboard: Visual rep of what each shot of product will look like

- Visualisation Diagram: used in magazines 

- Moodboard

-Call Sheet: who is involved in production. name, email, number, how to contact

- Sitemap

- Wireframe/flat plan: what the website will look like 

- production schedule

- Mindmap

- SWOT Analysis

- Set Design

- Risk Assessment: table of risks and how to prevent/severity 

- Script: Dialogue/what is said

- Treatment: outline what the product is 

- Asset Log

- Shooting Script: for camera movements 

- Concept Art

- Character design

- Prototype 

- Page Mock Up 

- Permission & Consent form: everyone in production is given one.  



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U2 REVISION

Different types of media products.  - Interactive (website, game, app) - Print (magazine, newspaper, advertising) - Audio-Visual (Film, TV, ...